VIP 杀气丶 发布于2022年1月12日 01:20 VIP 分享 发布于2022年1月12日 01:20 ### Eclipse Workspace Patch 1.0 #P L2jFrozen_GameServer Index: head-src/com/l2jfrozen/Config.java =================================================================== --- head-src/com/l2jfrozen/Config.java (revision 986) +++ head-src/com/l2jfrozen/Config.java (working copy) @@ -2891,6 +2891,8 @@ public static int GM_OVER_ENCHANT; public static int MAX_ITEM_ENCHANT_KICK; + public static boolean ENABLE_ENCHANT_ANNOUNCE; + public static int ENCHANT_ANNOUNCE_LEVEL; //============================================================ public static void loadEnchantConfig() @@ -3196,6 +3198,8 @@ MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0")); GM_OVER_ENCHANT = Integer.parseInt(ENCHANTSetting.getProperty("GMOverEnchant", "0")); + ENABLE_ENCHANT_ANNOUNCE = Boolean.parseBoolean(ENCHANTSetting.getProperty("EnableEnchantAnnounce", "False")); + ENCHANT_ANNOUNCE_LEVEL = Integer.parseInt(ENCHANTSetting.getProperty("EnchantAnnounceLevel", "16")); } catch(Exception e) { Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (revision 986) +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -25,6 +25,7 @@ import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.base.Race; +import com.l2jfrozen.gameserver.model.entity.Announcements; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.EnchantResult; import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate; @@ -301,6 +302,7 @@ int chance = 0; int maxEnchantLevel = 0; int minEnchantLevel = 0; + int nextEnchantLevel = item.getEnchantLevel() + 1; if(item.getItem().getType2() == L2Item.TYPE2_WEAPON) { @@ -565,6 +567,9 @@ sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + + if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0) + Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel); } else { @@ -572,6 +577,9 @@ sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + + if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel()) + Announcements.getInstance().gameAnnounceToAll("Congratulations to " + activeChar.getName() + "! Your " + item.getItem() + " has been successfully enchanted to +" + nextEnchantLevel); } item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE); Index: config/head/enchant.properties =================================================================== --- config/head/enchant.properties (revision 986) +++ config/head/enchant.properties (working copy) @@ -131,4 +131,14 @@ # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) -EnchantKick = 0 \ No newline at end of file +EnchantKick = 0 + +# ---------------------- +# Enchant Announce - +# ---------------------- +# Announce when a player successfully enchant an item to x +# Default: False +EnableEnchantAnnounce = False + +# The value of x is... set it here (No have default value) +EnchantAnnounceLevel = 16 玩家在强化的时候,强化成功将发公告 引用 意见的链接 分享到其他站点 更多分享选项...
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